A LIGHTHOUSE RESCUE GAME
The sea takes.
You bring
them home.
The keeper is down. Three vessels are still out.
Tonight, the light is yours.
ONE WATCH
3 minutes · headphones recommended
3 minutes · headphones recommended
01 Aim the light02 Stop the drift03 Bring all three home
MARROW SOUND LIGHT · NORTH ATLANTIC
October 14, 1893
A falling glass. A rising sea.
FIRST WATCH · DUSK
0 / 3 home03:00
Select Annie Laurel. Keep her course above the red line.
KEEPER’S RADIO
Annie Laurel is out there. Find her running light.
Move pointer to aim · select a vessel to track · 1 / 2 / 3 switch vesselsTap a vessel to track · drag the sea to aim freely